Meltdown [Remake]: Main Mechanics from V1 are in


In the original game, I kept the code relatively simple, there was no Coyote Time, there was no 2x Jump etc. It was just Player Movement, Collision and Timer that killed you when you didn't make it in time (along with a life system that depleted when you didn't pass a level in time). 

Looking back, I felt like I could improve this and make it better, so to begin making my remake, I decided to start with getting all that was in the original into the game, and working my way through getting that feeling good. A few minor tweaks need doing but on the whole, we're getting there with it.


Look forward to more updates soon!

lightbl0om

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